realms-wiki/reimagine/static/js/ace/snippets/lsl.js
2013-09-30 23:10:10 -05:00

1 line
31 KiB
JavaScript

define("ace/snippets/lsl",["require","exports","module"],function(e,t,n){t.snippetText="snippet @\n @${1:label}\nsnippet CAMERA_ACTIVE\n CAMERA_ACTIVE, ${1:integer isActive},\nsnippet CAMERA_BEHINDNESS_ANGLE\n CAMERA_BEHINDNESS_ANGLE, ${1:float degrees},\nsnippet CAMERA_BEHINDNESS_LAG\n CAMERA_BEHINDNESS_LAG, ${1:float seconds},\nsnippet CAMERA_DISTANCE\n CAMERA_DISTANCE, ${1:float meters},\nsnippet CAMERA_FOCUS\n CAMERA_FOCUS, ${1:vector position},\nsnippet CAMERA_FOCUS_LAG\n CAMERA_FOCUS_LAG, ${1:float seconds},\nsnippet CAMERA_FOCUS_LOCKED\n CAMERA_FOCUS_LOCKED, ${1:integer isLocked},\nsnippet CAMERA_FOCUS_OFFSET\n CAMERA_FOCUS_OFFSET, ${1:vector meters},\nsnippet CAMERA_FOCUS_THRESHOLD\n CAMERA_FOCUS_THRESHOLD, ${1:float meters},\nsnippet CAMERA_PITCH\n CAMERA_PITCH, ${1:float degrees},\nsnippet CAMERA_POSITION\n CAMERA_POSITION, ${1:vector position},\nsnippet CAMERA_POSITION_LAG\n CAMERA_POSITION_LAG, ${1:float seconds},\nsnippet CAMERA_POSITION_LOCKED\n CAMERA_POSITION_LOCKED, ${1:integer isLocked},\nsnippet CAMERA_POSITION_THRESHOLD\n CAMERA_POSITION_THRESHOLD, ${1:float meters},\nsnippet CHARACTER_AVOIDANCE_MODE\n CHARACTER_AVOIDANCE_MODE, ${1:integer flags},\nsnippet CHARACTER_DESIRED_SPEED\n CHARACTER_DESIRED_SPEED, ${1:float speed},\nsnippet CHARACTER_DESIRED_TURN_SPEED\n CHARACTER_DESIRED_TURN_SPEED, ${1:float speed},\nsnippet CHARACTER_LENGTH\n CHARACTER_LENGTH, ${1:float length},\nsnippet CHARACTER_MAX_TURN_RADIUS\n CHARACTER_MAX_TURN_RADIUS, ${1:float radius},\nsnippet CHARACTER_ORIENTATION\n CHARACTER_ORIENTATION, ${1:integer orientation},\nsnippet CHARACTER_RADIUS\n CHARACTER_RADIUS, ${1:float radius},\nsnippet CHARACTER_STAY_WITHIN_PARCEL\n CHARACTER_STAY_WITHIN_PARCEL, ${1:boolean stay},\nsnippet CHARACTER_TYPE\n CHARACTER_TYPE, ${1:integer type},\nsnippet HTTP_BODY_MAXLENGTH\n HTTP_BODY_MAXLENGTH, ${1:integer length},\nsnippet HTTP_CUSTOM_HEADER\n HTTP_CUSTOM_HEADER, ${1:string name}, ${2:string value},\nsnippet HTTP_METHOD\n HTTP_METHOD, ${1:string method},\nsnippet HTTP_MIMETYPE\n HTTP_MIMETYPE, ${1:string mimeType},\nsnippet HTTP_PRAGMA_NO_CACHE\n HTTP_PRAGMA_NO_CACHE, ${1:integer send_header},\nsnippet HTTP_VERBOSE_THROTTLE\n HTTP_VERBOSE_THROTTLE, ${1:integer noisy},\nsnippet HTTP_VERIFY_CERT\n HTTP_VERIFY_CERT, ${1:integer verify},\nsnippet RC_DATA_FLAGS\n RC_DATA_FLAGS, ${1:integer flags},\nsnippet RC_DETECT_PHANTOM\n RC_DETECT_PHANTOM, ${1:integer dectedPhantom},\nsnippet RC_MAX_HITS\n RC_MAX_HITS, ${1:integer maxHits},\nsnippet RC_REJECT_TYPES\n RC_REJECT_TYPES, ${1:integer filterMask},\nsnippet at_rot_target\n at_rot_target(${1:integer handle}, ${2:rotation targetrot}, ${3:rotation ourrot})\n {\n $0\n }\nsnippet at_target\n at_target(${1:integer tnum}, ${2:vector targetpos}, ${3:vector ourpos})\n {\n $0\n }\nsnippet attach\n attach(${1:key id})\n {\n $0\n }\nsnippet changed\n changed(${1:integer change})\n {\n $0\n }\nsnippet collision\n collision(${1:integer index})\n {\n $0\n }\nsnippet collision_end\n collision_end(${1:integer index})\n {\n $0\n }\nsnippet collision_start\n collision_start(${1:integer index})\n {\n $0\n }\nsnippet control\n control(${1:key id}, ${2:integer level}, ${3:integer edge})\n {\n $0\n }\nsnippet dataserver\n dataserver(${1:key query_id}, ${2:string data})\n {\n $0\n }\nsnippet do\n do\n {\n $0\n }\n while (${1:condition});\nsnippet else\n else\n {\n $0\n }\nsnippet else if\n else if (${1:condition})\n {\n $0\n }\nsnippet email\n email(${1:string time}, ${2:string address}, ${3:string subject}, ${4:string message}, ${5:integer num_left})\n {\n $0\n }\nsnippet for\n for (${1:start}; ${3:condition}; ${3:step})\n {\n $0\n }\nsnippet http_request\n http_request(${1:key request_id}, ${2:string method}, ${3:string body})\n {\n $0\n }\nsnippet http_response\n http_response(${1:key request_id}, ${2:integer status}, ${3:list metadata}, ${4:string body})\n {\n $0\n }\nsnippet if\n if (${1:condition})\n {\n $0\n }\nsnippet jump\n jump ${1:label};\nsnippet land_collision\n land_collision(${1:vector pos})\n {\n $0\n }\nsnippet land_collision_end\n land_collision_end(${1:vector pos})\n {\n $0\n }\nsnippet land_collision_start\n land_collision_start(${1:vector pos})\n {\n $0\n }\nsnippet link_message\n link_message(${1:integer sender_num}, ${2:integer num}, ${3:string str}, ${4:key id})\n {\n $0\n }\nsnippet listen\n listen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string message})\n {\n $0\n }\nsnippet llAbs\n llAbs(${1:integer val})\nsnippet llAcos\n llAcos(${1:float val})\nsnippet llAddToLandBanList\n llAddToLandBanList(${1:key avatar}, ${2:float hours})\nsnippet llAddToLandPassList\n llAddToLandPassList(${1:key avatar}, ${2:float hours})\nsnippet llAdjustSoundVolume\n llAdjustSoundVolume(${1:float volume})\nsnippet llAllowInventoryDrop\n llAllowInventoryDrop(${1:integer add})\nsnippet llAngleBetween\n llAngleBetween(${1:rotation a}, ${2:rotation b})\nsnippet llApplyImpulse\n llApplyImpulse(${1:vector force}, ${2:integer local})\nsnippet llApplyRotationalImpulse\n llApplyRotationalImpulse(${1:vector force}, ${2:integer local})\nsnippet llAsin\n llAsin(${1:float val})\nsnippet llAtan2\n llAtan2(${1:float y}, ${2:float x})\nsnippet llAttachToAvatar\n llAttachToAvatar(${1:integer attach_point})\nsnippet llAttachToAvatarTemp\n llAttachToAvatarTemp(${1:integer attach_point})\nsnippet llAvatarOnLinkSitTarget\n llAvatarOnLinkSitTarget(${1:integer link})\nsnippet llAxes2Rot\n llAxes2Rot(${1:vector fwd}, ${2:vector left}, ${3:vector up})\nsnippet llAxisAngle2Rot\n llAxisAngle2Rot(${1:vector axis}, ${2:float angle})\nsnippet llBase64ToInteger\n llBase64ToInteger(${1:string str})\nsnippet llBase64ToString\n llBase64ToString(${1:string str})\nsnippet llBreakLink\n llBreakLink(${1:integer link})\nsnippet llCastRay\n llCastRay(${1:vector start}, ${2:vector end}, ${3:list options})\nsnippet llCeil\n llCeil(${1:float val})\nsnippet llClearLinkMedia\n llClearLinkMedia(${1:integer link}, ${2:integer face})\nsnippet llClearPrimMedia\n llClearPrimMedia(${1:integer link}, ${2:integer face})\nsnippet llCloseRemoteDataChannel\n llCloseRemoteDataChannel(${1:key channel})\nsnippet llCollisionFilter\n llCollisionFilter(${1:string name}, ${2:key id}, ${3:integer accept})\nsnippet llCollisionSound\n llCollisionSound(${1:string impact_sound}, ${2:float impact_volume})\nsnippet llCollisionSprite\n llCollisionSprite(${1:string impact_sprite})\nsnippet llCos\n llCos(${1:float theta})\nsnippet llCreateCharacter\n llCreateCharacter(${1:list options})\nsnippet llCreateLink\n llCreateLink(${1:key target}, ${2:integer parent})\nsnippet llCSV2List\n llCSV2List(${1:string src})\nsnippet llDeleteSubList\n llDeleteSubList(${1:list src}, ${2:integer start}, ${3:integer end})\nsnippet llDeleteSubString\n llDeleteSubString(${1:string src}, ${2:integer start}, ${3:integer end})\nsnippet llDetectedGrab\n llDetectedGrab(${1:integer number})\nsnippet llDetectedGroup\n llDetectedGroup(${1:integer number})\nsnippet llDetectedKey\n llDetectedKey(${1:integer number})\nsnippet llDetectedLinkNumber\n llDetectedLinkNumber(${1:integer number})\nsnippet llDetectedName\n llDetectedName(${1:integer number})\nsnippet llDetectedOwner\n llDetectedOwner(${1:integer number})\nsnippet llDetectedPos\n llDetectedPos(${1:integer number})\nsnippet llDetectedRot\n llDetectedRot(${1:integer number})\nsnippet llDetectedTouchBinormal\n llDetectedTouchBinormal(${1:integer number})\nsnippet llDetectedTouchFace\n llDetectedTouchFace(${1:integer number})\nsnippet llDetectedTouchNormal\n llDetectedTouchNormal(${1:integer number})\nsnippet llDetectedTouchPos\n llDetectedTouchPos(${1:integer number})\nsnippet llDetectedTouchST\n llDetectedTouchST(${1:integer number})\nsnippet llDetectedTouchUV\n llDetectedTouchUV(${1:integer number})\nsnippet llDetectedType\n llDetectedType(${1:integer number})\nsnippet llDetectedVel\n llDetectedVel(${1:integer number})\nsnippet llDialog\n llDialog(${1:key avatar}, ${2:string message}, ${3:list buttons}, ${4:integer channel})\nsnippet llDumpList2String\n llDumpList2String(${1:list src}, ${2:string separator})\nsnippet llEdgeOfWorld\n llEdgeOfWorld(${1:vector pos}, ${2:vector dir})\nsnippet llEjectFromLand\n llEjectFromLand(${1:key avatar})\nsnippet llEmail\n llEmail(${1:string address}, ${2:string subject}, ${3:string message})\nsnippet llEscapeURL\n llEscapeURL(${1:string url})\nsnippet llEuler2Rot\n llEuler2Rot(${1:vector v})\nsnippet llExecCharacterCmd\n llExecCharacterCmd(${1:integer command}, ${2:list options})\nsnippet llEvade\n llEvade(${1:key target}, ${2:list options})\nsnippet llFabs\n llFabs(${1:float val})\nsnippet llFleeFrom\n llFleeFrom(${1:vector position}, ${2:float distance}, ${3:list options})\nsnippet llFloor\n llFloor(${1:float val})\nsnippet llForceMouselook\n llForceMouselook(${1:integer mouselook})\nsnippet llFrand\n llFrand(${1:float mag})\nsnippet llGetAgentInfo\n llGetAgentInfo(${1:key id})\nsnippet llGetAgentLanguage\n llGetAgentLanguage(${1:key avatar})\nsnippet llGetAgentList\n llGetAgentList(${1:integer scope}, ${2:list options})\nsnippet llGetAgentSize\n llGetAgentSize(${1:key avatar})\nsnippet llGetAlpha\n llGetAlpha(${1:integer face})\nsnippet llGetAnimation\n llGetAnimation(${1:key id})\nsnippet llGetAnimationList\n llGetAnimationList(${1:key avatar})\nsnippet llGetAnimationOverride\n llGetAnimationOverride(${1:string anim_state})\nsnippet llGetBoundingBox\n llGetBoundingBox(${1:key object})\nsnippet llGetClosestNavPoint\n llGetClosestNavPoint(${1:vector point}, ${2:list options})\nsnippet llGetColor\n llGetColor(${1:integer face})\nsnippet llGetDisplayName\n llGetDisplayName(${1:key id})\nsnippet llGetEnv\n llGetEnv(${1:string name})\nsnippet llGetHTTPHeader\n llGetHTTPHeader(${1:key request_id}, ${2:string header})\nsnippet llGetInventoryCreator\n llGetInventoryCreator(${1:string item})\nsnippet llGetInventoryKey\n llGetInventoryKey(${1:string name})\nsnippet llGetInventoryName\n llGetInventoryName(${1:integer type}, ${2:integer number})\nsnippet llGetInventoryNumber\n llGetInventoryNumber(${1:integer type})\nsnippet llGetInventoryPermMask\n llGetInventoryPermMask(${1:string item}, ${2:integer mask})\nsnippet llGetInventoryType\n llGetInventoryType(${1:string name})\nsnippet llGetLandOwnerAt\n llGetLandOwnerAt(${1:vector pos})\nsnippet llGetLinkKey\n llGetLinkKey(${1:integer link})\nsnippet llGetLinkMedia\n llGetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params})\nsnippet llGetLinkName\n llGetLinkName(${1:integer link})\nsnippet llGetLinkNumberOfSides\n llGetLinkNumberOfSides(${1:integer link})\nsnippet llGetLinkPrimitiveParams\n llGetLinkPrimitiveParams(${1:integer link}, ${2:list params})\nsnippet llGetListEntryType\n llGetListEntryType(${1:list src}, ${2:integer index})\nsnippet llGetListLength\n llGetListLength(${1:list src})\nsnippet llGetNextEmail\n llGetNextEmail(${1:string address}, ${2:string subject})\nsnippet llGetNotecardLine\n llGetNotecardLine(${1:string name}, ${2:integer line})\nsnippet llGetNumberOfNotecardLines\n llGetNumberOfNotecardLines(${1:string name})\nsnippet llGetObjectDetails\n llGetObjectDetails(${1:key id}, ${2:list params})\nsnippet llGetObjectMass\n llGetObjectMass(${1:key id})\nsnippet llGetObjectPermMask\n llGetObjectPermMask(${1:integer mask})\nsnippet llGetObjectPrimCount\n llGetObjectPrimCount(${1:key prim})\nsnippet llGetOwnerKey\n llGetOwnerKey(${1:key id})\nsnippet llGetParcelDetails\n llGetParcelDetails(${1:vector pos}, ${2:list params})\nsnippet llGetParcelFlags\n llGetParcelFlags(${1:vector pos})\nsnippet llGetParcelMaxPrims\n llGetParcelMaxPrims(${1:vector pos}, ${2:integer sim_wide})\nsnippet llGetParcelPrimCount\n llGetParcelPrimCount(${1:vector pos}, ${2:integer category}, ${3:integer sim_wide})\nsnippet llGetParcelPrimOwners\n llGetParcelPrimOwners(${1:vector pos})\nsnippet llGetPrimitiveParams\n llGetPrimitiveParams(${1:list params})\nsnippet llGetPrimMediaParams\n llGetPrimMediaParams(${1:integer face}, ${2:list params})\nsnippet llGetScriptState\n llGetScriptState(${1:string script})\nsnippet llGetSimStats\n llGetSimStats(${1:integer stat_type})\nsnippet llGetStaticPath\n llGetStaticPath(${1:vector start}, ${2:vector end}, ${3:float radius}, ${4:list params})\nsnippet llGetStatus\n llGetStatus(${1:integer status})\nsnippet llGetSubString\n llGetSubString(${1:string src}, ${2:integer start}, ${3:integer end})\nsnippet llGetTexture\n llGetTexture(${1:integer face})\nsnippet llGetTextureOffset\n llGetTextureOffset(${1:integer face})\nsnippet llGetTextureRot\n llGetTextureRot(${1:integer face})\nsnippet llGetTextureScale\n llGetTextureScale(${1:integer face})\nsnippet llGetUsername\n llGetUsername(${1:key id})\nsnippet llGiveInventory\n llGiveInventory(${1:key destination}, ${2:string inventory})\nsnippet llGiveInventoryList\n llGiveInventoryList(${1:key target}, ${2:string folder}, ${3:list inventory})\nsnippet llGiveMoney\n llGiveMoney(${1:key destination}, ${2:integer amount})\nsnippet llGround\n llGround(${1:vector offset})\nsnippet llGroundContour\n llGroundContour(${1:vector offset})\nsnippet llGroundNormal\n llGroundNormal(${1:vector offset})\nsnippet llGroundRepel\n llGroundRepel(${1:float height}, ${2:integer water}, ${3:float tau})\nsnippet llGroundSlope\n llGroundSlope(${1:vector offset})\nsnippet llHTTPRequest\n llHTTPRequest(${1:string url}, ${2:list parameters}, ${3:string body})\nsnippet llHTTPResponse\n llHTTPResponse(${1:key request_id}, ${2:integer status}, ${3:string body})\nsnippet llInsertString\n llInsertString(${1:string dst}, ${2:integer pos}, ${3:string src})\nsnippet llInstantMessage\n llInstantMessage(${1:key user}, ${2:string message})\nsnippet llIntegerToBase64\n llIntegerToBase64(${1:integer number})\nsnippet llJson2List\n llJson2List(${1:string json})\nsnippet llJsonGetValue\n llJsonGetValue(${1:string json}, ${2:list specifiers})\nsnippet llJsonSetValue\n llJsonSetValue(${1:string json}, ${2:list specifiers}, ${3:string newValue})\nsnippet llJsonValueType\n llJsonValueType(${1:string json}, ${2:list specifiers})\nsnippet llKey2Name\n llKey2Name(${1:key id})\nsnippet llLinkParticleSystem\n llLinkParticleSystem(${1:integer link}, ${2:list rules})\nsnippet llLinkSitTarget\n llLinkSitTarget(${1:integer link}, ${2:vector offset}, ${3:rotation rot})\nsnippet llList2CSV\n llList2CSV(${1:list src})\nsnippet llList2Float\n llList2Float(${1:list src}, ${2:integer index})\nsnippet llList2Integer\n llList2Integer(${1:list src}, ${2:integer index})\nsnippet llList2Json\n llList2Json(${1:string type}, ${2:list values})\nsnippet llList2Key\n llList2Key(${1:list src}, ${2:integer index})\nsnippet llList2List\n llList2List(${1:list src}, ${2:integer start}, ${3:integer end})\nsnippet llList2ListStrided\n llList2ListStrided(${1:list src}, ${2:integer start}, ${3:integer end}, ${4:integer stride})\nsnippet llList2Rot\n llList2Rot(${1:list src}, ${2:integer index})\nsnippet llList2String\n llList2String(${1:list src}, ${2:integer index})\nsnippet llList2Vector\n llList2Vector(${1:list src}, ${2:integer index})\nsnippet llListen\n llListen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string msg})\nsnippet llListenControl\n llListenControl(${1:integer handle}, ${2:integer active})\nsnippet llListenRemove\n llListenRemove(${1:integer handle})\nsnippet llListFindList\n llListFindList(${1:list src}, ${2:list test})\nsnippet llListInsertList\n llListInsertList(${1:list dest}, ${2:list src}, ${3:integer start})\nsnippet llListRandomize\n llListRandomize(${1:list src}, ${2:integer stride})\nsnippet llListReplaceList\n llListReplaceList(${1:list dest}, ${2:list src}, ${3:integer start}, ${4:integer end})\nsnippet llListSort\n llListSort(${1:list src}, ${2:integer stride}, ${3:integer ascending})\nsnippet llListStatistics\n llListStatistics(${1:integer operation}, ${2:list src})\nsnippet llLoadURL\n llLoadURL(${1:key avatar}, ${2:string message}, ${3:string url})\nsnippet llLog\n llLog(${1:float val})\nsnippet llLog10\n llLog10(${1:float val})\nsnippet llLookAt\n llLookAt(${1:vector target}, ${2:float strength}, ${3:float damping})\nsnippet llLoopSound\n llLoopSound(${1:string sound}, ${2:float volume})\nsnippet llLoopSoundMaster\n llLoopSoundMaster(${1:string sound}, ${2:float volume})\nsnippet llLoopSoundSlave\n llLoopSoundSlave(${1:string sound}, ${2:float volume})\nsnippet llManageEstateAccess\n llManageEstateAccess(${1:integer action}, ${2:key avatar})\nsnippet llMapDestination\n llMapDestination(${1:string simname}, ${2:vector pos}, ${3:vector look_at})\nsnippet llMD5String\n llMD5String(${1:string src}, ${2:integer nonce})\nsnippet llMessageLinked\n llMessageLinked(${1:integer link}, ${2:integer num}, ${3:string str}, ${4:key id})\nsnippet llMinEventDelay\n llMinEventDelay(${1:float delay})\nsnippet llModifyLand\n llModifyLand(${1:integer action}, ${2:integer brush})\nsnippet llModPow\n llModPow(${1:integer a}, ${2:integer b}, ${3:integer c})\nsnippet llMoveToTarget\n llMoveToTarget(${1:vector target}, ${2:float tau})\nsnippet llNavigateTo\n llNavigateTo(${1:vector pos}, ${2:list options})\nsnippet llOffsetTexture\n llOffsetTexture(${1:float u}, ${2:float v}, ${3:integer face})\nsnippet llOverMyLand\n llOverMyLand(${1:key id})\nsnippet llOwnerSay\n llOwnerSay(${1:string msg})\nsnippet llParcelMediaCommandList\n llParcelMediaCommandList(${1:list commandList})\nsnippet llParcelMediaQuery\n llParcelMediaQuery(${1:list query})\nsnippet llParseString2List\n llParseString2List(${1:string src}, ${2:list separators}, ${3:list spacers})\nsnippet llParseStringKeepNulls\n llParseStringKeepNulls(${1:string src}, ${2:list separators}, ${3:list spacers})\nsnippet llParticleSystem\n llParticleSystem(${1:list rules})\nsnippet llPassCollisions\n llPassCollisions(${1:integer pass})\nsnippet llPassTouches\n llPassTouches(${1:integer pass})\nsnippet llPatrolPoints\n llPatrolPoints(${1:list patrolPoints}, ${2:list options})\nsnippet llPlaySound\n llPlaySound(${1:string sound}, ${2:float volume})\nsnippet llPlaySoundSlave\n llPlaySoundSlave(${1:string sound}, ${2:float volume})\nsnippet llPow\n llPow(${1:float base}, ${2:float exponent})\nsnippet llPreloadSound\n llPreloadSound(${1:string sound})\nsnippet llPursue\n llPursue(${1:key target}, ${2:list options})\nsnippet llPushObject\n llPushObject(${1:key target}, ${2:vector impulse}, ${3:vector ang_impulse}, ${4:integer local})\nsnippet llRegionSay\n llRegionSay(${1:integer channel}, ${2:string msg})\nsnippet llRegionSayTo\n llRegionSayTo(${1:key target}, ${2:integer channel}, ${3:string msg})\nsnippet llReleaseURL\n llReleaseURL(${1:string url})\nsnippet llRemoteDataReply\n llRemoteDataReply(${1:key channel}, ${2:key message_id}, ${3:string sdata}, ${4:integer idata})\nsnippet llRemoteLoadScriptPin\n llRemoteLoadScriptPin(${1:key target}, ${2:string name}, ${3:integer pin}, ${4:integer running}, ${5:integer start_param})\nsnippet llRemoveFromLandBanList\n llRemoveFromLandBanList(${1:key avatar})\nsnippet llRemoveFromLandPassList\n llRemoveFromLandPassList(${1:key avatar})\nsnippet llRemoveInventory\n llRemoveInventory(${1:string item})\nsnippet llRemoveVehicleFlags\n llRemoveVehicleFlags(${1:integer flags})\nsnippet llRequestAgentData\n llRequestAgentData(${1:key id}, ${2:integer data})\nsnippet llRequestDisplayName\n llRequestDisplayName(${1:key id})\nsnippet llRequestInventoryData\n llRequestInventoryData(${1:string name})\nsnippet llRequestPermissions\n llRequestPermissions(${1:key agent}, ${2:integer permissions})\nsnippet llRequestSimulatorData\n llRequestSimulatorData(${1:string region}, ${2:integer data})\nsnippet llRequestUsername\n llRequestUsername(${1:key id})\nsnippet llResetAnimationOverride\n llResetAnimationOverride(${1:string anim_state})\nsnippet llResetOtherScript\n llResetOtherScript(${1:string name})\nsnippet llReturnObjectsByID\n llReturnObjectsByID(${1:list objects})\nsnippet llReturnObjectsByOwner\n llReturnObjectsByOwner(${1:key owner}, ${2:integer scope})\nsnippet llRezAtRoot\n llRezAtRoot(${1:string inventory}, ${2:vector position}, ${3:vector velocity}, ${4:rotation rot}, ${5:integer param})\nsnippet llRezObject\n llRezObject(${1:string inventory}, ${2:vector pos}, ${3:vector vel}, ${4:rotation rot}, ${5:integer param})\nsnippet llRot2Angle\n llRot2Angle(${1:rotation rot})\nsnippet llRot2Axis\n llRot2Axis(${1:rotation rot})\nsnippet llRot2Euler\n llRot2Euler(${1:rotation quat})\nsnippet llRot2Fwd\n llRot2Fwd(${1:rotation q})\nsnippet llRot2Left\n llRot2Left(${1:rotation q})\nsnippet llRot2Up\n llRot2Up(${1:rotation q})\nsnippet llRotateTexture\n llRotateTexture(${1:float angle}, ${2:integer face})\nsnippet llRotBetween\n llRotBetween(${1:vector start}, ${2:vector end})\nsnippet llRotLookAt\n llRotLookAt(${1:rotation target_direction}, ${2:float strength}, ${3:float damping})\nsnippet llRotTarget\n llRotTarget(${1:rotation rot}, ${2:float error})\nsnippet llRotTargetRemove\n llRotTargetRemove(${1:integer handle})\nsnippet llRound\n llRound(${1:float val})\nsnippet llSameGroup\n llSameGroup(${1:key uuid})\nsnippet llSay\n llSay(${1:integer channel}, ${2:string msg})\nsnippet llScaleTexture\n llScaleTexture(${1:float u}, ${2:float v}, ${3:integer face})\nsnippet llScriptDanger\n llScriptDanger(${1:vector pos})\nsnippet llScriptProfiler\n llScriptProfiler(${1:integer flags})\nsnippet llSendRemoteData\n llSendRemoteData(${1:key channel}, ${2:string dest}, ${3:integer idata}, ${4:string sdata})\nsnippet llSensor\n llSensor(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc})\nsnippet llSensorRepeat\n llSensorRepeat(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc}, ${6:float rate})\nsnippet llSetAlpha\n llSetAlpha(${1:float alpha}, ${2:integer face})\nsnippet llSetAngularVelocity\n llSetAngularVelocity(${1:vector force}, ${2:integer local})\nsnippet llSetAnimationOverride\n llSetAnimationOverride(${1:string anim_state}, ${2:string anim})\nsnippet llSetBuoyancy\n llSetBuoyancy(${1:float buoyancy})\nsnippet llSetCameraAtOffset\n llSetCameraAtOffset(${1:vector offset})\nsnippet llSetCameraEyeOffset\n llSetCameraEyeOffset(${1:vector offset})\nsnippet llSetCameraParams\n llSetCameraParams(${1:list rules})\nsnippet llSetClickAction\n llSetClickAction(${1:integer action})\nsnippet llSetColor\n llSetColor(${1:vector color}, ${2:integer face})\nsnippet llSetContentType\n llSetContentType(${1:key request_id}, ${2:integer content_type})\nsnippet llSetDamage\n llSetDamage(${1:float damage})\nsnippet llSetForce\n llSetForce(${1:vector force}, ${2:integer local})\nsnippet llSetForceAndTorque\n llSetForceAndTorque(${1:vector force}, ${2:vector torque}, ${3:integer local})\nsnippet llSetHoverHeight\n llSetHoverHeight(${1:float height}, ${2:integer water}, ${3:float tau})\nsnippet llSetKeyframedMotion\n llSetKeyframedMotion(${1:list keyframes}, ${2:list options})\nsnippet llSetLinkAlpha\n llSetLinkAlpha(${1:integer link}, ${2:float alpha}, ${3:integer face})\nsnippet llSetLinkCamera\n llSetLinkCamera(${1:integer link}, ${2:vector eye}, ${3:vector at})\nsnippet llSetLinkColor\n llSetLinkColor(${1:integer link}, ${2:vector color}, ${3:integer face})\nsnippet llSetLinkMedia\n llSetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params})\nsnippet llSetLinkPrimitiveParams\n llSetLinkPrimitiveParams(${1:integer link}, ${2:list rules})\nsnippet llSetLinkPrimitiveParamsFast\n llSetLinkPrimitiveParamsFast(${1:integer link}, ${2:list rules})\nsnippet llSetLinkTexture\n llSetLinkTexture(${1:integer link}, ${2:string texture}, ${3:integer face})\nsnippet llSetLinkTextureAnim\n llSetLinkTextureAnim(${1:integer link}, ${2:integer mode}, ${3:integer face}, ${4:integer sizex}, ${5:integer sizey}, ${6:float start}, ${7:float length}, ${8:float rate})\nsnippet llSetLocalRot\n llSetLocalRot(${1:rotation rot})\nsnippet llSetMemoryLimit\n llSetMemoryLimit(${1:integer limit})\nsnippet llSetObjectDesc\n llSetObjectDesc(${1:string description})\nsnippet llSetObjectName\n llSetObjectName(${1:string name})\nsnippet llSetParcelMusicURL\n llSetParcelMusicURL(${1:string url})\nsnippet llSetPayPrice\n llSetPayPrice(${1:integer price}, ${2:list quick_pay_buttons})\nsnippet llSetPhysicsMaterial\n llSetPhysicsMaterial(${1:integer mask}, ${2:float gravity_multiplier}, ${3:float restitution}, ${4:float friction}, ${5:float density})\nsnippet llSetPos\n llSetPos(${1:vector pos})\nsnippet llSetPrimitiveParams\n llSetPrimitiveParams(${1:list rules})\nsnippet llSetPrimMediaParams\n llSetPrimMediaParams(${1:integer face}, ${2:list params})\nsnippet llSetRegionPos\n llSetRegionPos(${1:vector position})\nsnippet llSetRemoteScriptAccessPin\n llSetRemoteScriptAccessPin(${1:integer pin})\nsnippet llSetRot\n llSetRot(${1:rotation rot})\nsnippet llSetScale\n llSetScale(${1:vector size})\nsnippet llSetScriptState\n llSetScriptState(${1:string name}, ${2:integer run})\nsnippet llSetSitText\n llSetSitText(${1:string text})\nsnippet llSetSoundQueueing\n llSetSoundQueueing(${1:integer queue})\nsnippet llSetSoundRadius\n llSetSoundRadius(${1:float radius})\nsnippet llSetStatus\n llSetStatus(${1:integer status}, ${2:integer value})\nsnippet llSetText\n llSetText(${1:string text}, ${2:vector color}, ${3:float alpha})\nsnippet llSetTexture\n llSetTexture(${1:string texture}, ${2:integer face})\nsnippet llSetTextureAnim\n llSetTextureAnim(${1:integer mode}, ${2:integer face}, ${3:integer sizex}, ${4:integer sizey}, ${5:float start}, ${6:float length}, ${7:float rate})\nsnippet llSetTimerEvent\n llSetTimerEvent(${1:float sec})\nsnippet llSetTorque\n llSetTorque(${1:vector torque}, ${2:integer local})\nsnippet llSetTouchText\n llSetTouchText(${1:string text})\nsnippet llSetVehicleFlags\n llSetVehicleFlags(${1:integer flags})\nsnippet llSetVehicleFloatParam\n llSetVehicleFloatParam(${1:integer param}, ${2:float value})\nsnippet llSetVehicleRotationParam\n llSetVehicleRotationParam(${1:integer param}, ${2:rotation rot})\nsnippet llSetVehicleType\n llSetVehicleType(${1:integer type})\nsnippet llSetVehicleVectorParam\n llSetVehicleVectorParam(${1:integer param}, ${2:vector vec})\nsnippet llSetVelocity\n llSetVelocity(${1:vector force}, ${2:integer local})\nsnippet llSHA1String\n llSHA1String(${1:string src})\nsnippet llShout\n llShout(${1:integer channel}, ${2:string msg})\nsnippet llSin\n llSin(${1:float theta})\nsnippet llSitTarget\n llSitTarget(${1:vector offset}, ${2:rotation rot})\nsnippet llSleep\n llSleep(${1:float sec})\nsnippet llSqrt\n llSqrt(${1:float val})\nsnippet llStartAnimation\n llStartAnimation(${1:string anim})\nsnippet llStopAnimation\n llStopAnimation(${1:string anim})\nsnippet llStringLength\n llStringLength(${1:string str})\nsnippet llStringToBase64\n llStringToBase64(${1:string str})\nsnippet llStringTrim\n llStringTrim(${1:string src}, ${2:integer type})\nsnippet llSubStringIndex\n llSubStringIndex(${1:string source}, ${2:string pattern})\nsnippet llTakeControls\n llTakeControls(${1:integer controls}, ${2:integer accept}, ${3:integer pass_on})\nsnippet llTan\n llTan(${1:float theta})\nsnippet llTarget\n llTarget(${1:vector position}, ${2:float range})\nsnippet llTargetOmega\n llTargetOmega(${1:vector axis}, ${2:float spinrate}, ${3:float gain})\nsnippet llTargetRemove\n llTargetRemove(${1:integer handle})\nsnippet llTeleportAgent\n llTeleportAgent(${1:key avatar}, ${2:string landmark}, ${3:vector position}, ${4:vector look_at})\nsnippet llTeleportAgentGlobalCoords\n llTeleportAgentGlobalCoords(${1:key agent}, ${2:vector global_coordinates}, ${3:vector region_coordinates}, ${4:vector look_at})\nsnippet llTeleportAgentHome\n llTeleportAgentHome(${1:key avatar})\nsnippet llTextBox\n llTextBox(${1:key avatar}, ${2:string message}, ${3:integer channel})\nsnippet llToLower\n llToLower(${1:string src})\nsnippet llToUpper\n llToUpper(${1:string src})\nsnippet llTransferLindenDollars\n llTransferLindenDollars(${1:key destination}, ${2:integer amount})\nsnippet llTriggerSound\n llTriggerSound(${1:string sound}, ${2:float volume})\nsnippet llTriggerSoundLimited\n llTriggerSoundLimited(${1:string sound}, ${2:float volume}, ${3:vector top_north_east}, ${4:vector bottom_south_west})\nsnippet llUnescapeURL\n llUnescapeURL(${1:string url})\nsnippet llUnSit\n llUnSit(${1:key id})\nsnippet llUpdateCharacter\n llUpdateCharacter(${1:list options})\nsnippet llVecDist\n llVecDist(${1:vector vec_a}, ${2:vector vec_b})\nsnippet llVecMag\n llVecMag(${1:vector vec})\nsnippet llVecNorm\n llVecNorm(${1:vector vec})\nsnippet llVolumeDetect\n llVolumeDetect(${1:integer detect})\nsnippet llWanderWithin\n llWanderWithin(${1:vector origin}, ${2:vector dist}, ${3:list options})\nsnippet llWater\n llWater(${1:vector offset})\nsnippet llWhisper\n llWhisper(${1:integer channel}, ${2:string msg})\nsnippet llWind\n llWind(${1:vector offset})\nsnippet llXorBase64\n llXorBase64(${1:string str1}, ${2:string str2}\nsnippet money\n money(${1:key id}, ${2:integer amount})\n {\n $0\n }\nsnippet object_rez\n object_rez(${1:key id})\n {\n $0\n }\nsnippet on_rez\n on_rez(${1:integer start_param})\n {\n $0\n }\nsnippet path_update\n path_update(${1:integer type}, ${2:list reserved})\n {\n $0\n }\nsnippet remote_data\n remote_data(${1:integer event_type}, ${2:key channel}, ${3:key message_id}, ${4:string sender}, ${5:integer idata}, ${6:string sdata})\n {\n $0\n }\nsnippet run_time_permissions\n run_time_permissions(${1:integer perm})\n {\n $0\n }\nsnippet sensor\n sensor(${1:integer index})\n {\n $0\n }\nsnippet state\n state ${1:name}\nsnippet touch\n touch(${1:integer index})\n {\n $0\n }\nsnippet touch_end\n touch_end(${1:integer index})\n {\n $0\n }\nsnippet touch_start\n touch_start(${1:integer index})\n {\n $0\n }\nsnippet transaction_result\n transaction_result(${1:key id}, ${2:integer success}, ${3:string data})\n {\n $0\n }\nsnippet while\n while (${1:condition})\n {\n $0\n }\n",t.scope="lsl"})